Showing posts with label week 11. Show all posts
Showing posts with label week 11. Show all posts

Thursday, December 10, 2020

Unity Tutorial 10

 For this weeks unity tutorial i continued on to finish what I had been doing last week, I did lesson 5.4 and challenge 5. Continuing the lesson on was easy enough as there was only one part left and of course I had the tutorial to follow alongside. In this last section of the lesson we learned to add three new buttons which would set the difficulty to either Easy, Medium or Hard. The harder the setting, the quicker the objects would spawn. 

(My screenshot from the unity website)

Like always I went into the challenge hoping to try figure it out all on my own, and then I look at the hints, and then I'm still confused so I take to youtube to help me. The difficulty buttons were messed up, the score wasn't being counted, the restart button was missing and overall it was just a mess. I did attempt to fix it on my own for a while but I couldn't get it. I found someone on youtube who works through the challenges and its really helpful because he shows his process of figuring it out and tells you why he's doing each thing which helps me to actually understand it. 

Thanks for reading :)


Tuesday, December 8, 2020

Games Testing

 Game testing is an extremely important part of game developing, and it's best to start testing as early into the process as possible.You should be trying to find all errors or areas needing improvement as soon as you can. However, there are some risks for Game Testing for example:

  • If there is no fun factor
  • If the Game is not unique, fast-paced or competitive
  • If there are broken features or bugs 
  • The game doesn’t include a player-centric design
It is important not to become too involved with the testers process, although it's temping to jump in and help if someone is struggling to progress through the game it is crucial to allow them to figure it out alone. This is to make the experience as authentic as possible as future users will not have the designer/developer there to help them. 

The 7 most popular Game Testing techniques are:

  1. Functionality Testing - This is done to confirm if the end product works
  2. Combinatorial Testing - Using this method you can test the game quickly in the early stages, this can help you find out if the game has any bugs
  3. Ad Hoc Testing - Also called "General Testing", this is a much more informal and less structured way of testing. It doesn't follow any process or plan and needs no documentation.There are three different types of Adhoc testing; Pair testing, Buddy testing, and Monkey testing.
  4. Compatibility Testing - This tests the compatibility of your game on various different devices and platforms
  5. Clean Room and Tree Testing - This is to test the consistency and reliability of the software
  6. Regression Testing - This is to recheck if the game is still working correctly and to see if any new bugs have come up with the changes made.
  7. Performance Testing- This tests the games overall performance in real time scenarios 
(Image found on pinterest at - https://pin.it/2Yke6Vx)

Thanks for reading :)

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